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1. [CSM] July 2011 Prioritization Crowdsourcing -- Vote Here! - in Assembly Hall [original thread]
Kra Martel,143,28,82,34,91,54,76,20,8
- by Kra Martel - at 2011.07.27 07:11:00
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2. Eve University - 5 Years Of Training New Pilots - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Snasty My time in Uni was great, my time post uni is great because of my time in Uni. Thanks. And the word "Snasty" will forever be recorded in the E-Uni vocabulary... I'll make sure of it!
- by Kra Martel - at 2009.03.23 20:22:00
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3. Eve University - 5 Years Of Training New Pilots - in Corporation, Alliance and Organization Discussions [original thread]
Great to see so many ex E-Uni people all doing well in different corps and alliances. Here's to another 5 years!
- by Kra Martel - at 2009.03.21 19:22:00
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4. Login Traps, perhaps an idea to make them less effective. - in Player Features and Ideas Discussion [original thread]
Call it the risk of logging out in space? Currently there just isn't enough danger... Any prober will need to be seriously on the ball to to catch someone logging on with such a small window, plus you need to have a pretty good idea where they ar...
- by Kra Martel - at 2007.08.01 16:22:00
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5. Login Traps, perhaps an idea to make them less effective. - in Player Features and Ideas Discussion [original thread]
o/ Zaolen Could work, but then as the above poster said, some believe local is giving away too much info already. To nerf login traps, we could simply include delay for ships log on in space. On logging on, a ships in space will immediately show...
- by Kra Martel - at 2007.08.01 12:45:00
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6. Bookmarks on tactical overlay - in Player Features and Ideas Discussion [original thread]
I notice that bookmarks appear on the zoomed out system view, but does anyone else think it'll be a good idea to be able to see them on the tactical overlay too? Now that on-grid warps to bookmarks work properly (ok it's been sorted for awhile no...
- by Kra Martel - at 2007.07.31 12:11:00
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7. Idea to nerf Login Traps - in Player Features and Ideas Discussion [original thread]
Edited by: Kra Martel on 22/03/2007 15:53:03 That idea sucks!!! Firstly if mission runners get hit with 0 cap and shileds (especially since most use Ravens) and they are forced to warp back in from a D/C in the middle of a mission, you're ...
- by Kra Martel - at 2007.03.22 15:56:00
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8. Idea to nerf Login Traps - in Player Features and Ideas Discussion [original thread]
Quite a simple one really... Add a 30-60 second waiting period when you log on in space during which your navigation systems are locked. You'll be sitting at your 1,000,000km automated safespot and your ship is locked into to warping back to you...
- by Kra Martel - at 2007.03.22 13:49:00
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9. New Items for in Corp Fun and Games - in Player Features and Ideas Discussion [original thread]
Trouble with that is it requires a tractor beam, speeds are limited to <500m/s, and can't warp away with the flag...
- by Kra Martel - at 2006.12.18 17:22:00
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10. New Items for in Corp Fun and Games - in Player Features and Ideas Discussion [original thread]
I'm sure this has been posted before, but I'm at work and don't have time to check the forum for it. And it's such a good idea it won't hurt to post it again... ^_^ I've been running in corp events recently so that our members can have a bit of f...
- by Kra Martel - at 2006.12.15 11:24:00
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11. Devs, is there a plan for carriers? - in EVE General Discussion [original thread]
New thingymajigs to put carriers on the front line? Short range none assignable Fighter Bombers? Gundams?
- by Kra Martel - at 2006.12.06 13:26:00
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12. Wrecks - loot or salvage, not both. - in EVE General Discussion [original thread]
I agree, Wrecks with loot should have a different icon (and/or colour too maybe, but mind the people with colour blindness) to wrecks without. The overview filter is a must too. People might still want to loot during a fight, but I doubt anyone w...
- by Kra Martel - at 2006.11.30 12:29:00
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13. Bigger sounds for weapon impacts! - in Player Features and Ideas Discussion [original thread]
I agree, but please don't say missiles have it easy... Missiles don't fire from launchers like guns... Plus from rockets to torpedoes they all sound exactly the same when they launch... At least guns sound more and more impressive as they get sca...
- by Kra Martel - at 2006.11.14 17:02:00
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14. Expanded Drone Bays / Cargo to Drone bay convertors - in Player Features and Ideas Discussion [original thread]
25m3 per mod? I would love to fly a Merlin with 5 light or medium drones...
- by Kra Martel - at 2006.11.14 12:01:00
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15. Star Dragon - in Player Features and Ideas Discussion [original thread]
I would prefer something that ties in with the EVE story more... Maybe a Sect of Dark Jove that are POed and bitter that they have collectively had zero body hair growth for several millenia. They now take to the stars to make war on the other ra...
- by Kra Martel - at 2006.11.14 11:56:00
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16. Ideas to make missions more interesting (Long) - in Player Features and Ideas Discussion [original thread]
Edited by: Kra Martel on 14/11/2006 11:44:42 Thanks for the replies. Originally by: Serwincent jr NO NO NO. If you want longer missions, do Cosmos missions or Complexes. I run missions to get storyline missions to get good faction,...
- by Kra Martel - at 2006.11.14 11:39:00
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17. two ideas: increased SP while offline and autoloot - in Player Features and Ideas Discussion [original thread]
It just seems wrong that we should pay money to play this game... But CCP would then encourage you not to actually play... Different people have different styles of play, and while it might suit people who log on infrequently, people who are onli...
- by Kra Martel - at 2006.11.14 11:21:00
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18. Pirates and anti-pirates in Local - in Player Features and Ideas Discussion [original thread]
But last time I heard, local may account for everyone in the constellation... So unless you can to SS or leave the constellation everytime a pirate or war target comes within 3 or 4 jumps of your system, local will be nerfed as a early warning sys...
- by Kra Martel - at 2006.11.14 09:40:00
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19. More Depth, Ships, battle and stations. - in Player Features and Ideas Discussion [original thread]
Maybe in EVE 2... Then we can have boarding actions where you board the enemy ship with a squad of marine bots, and try to take over or destroy sub systems. That is if they can over come the ships garrison and automated defences... It'll be like ...
- by Kra Martel - at 2006.11.13 13:49:00
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20. shooting a gang members container should not get you killed. - in Player Features and Ideas Discussion [original thread]
It doesn't matter if the gang member was present or not. In my case the gang member who owned the can was there, but couldn't do anything except apologise (tho it wasn't his fault at all) as CONCORD blew me to pieces... If the game can't tell the...
- by Kra Martel - at 2006.11.13 00:29:00
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